DITA and XMetaL Discussion
james_uc February 2, 2011 at 5:45 am
ditaval file written to same folder as mapFebruary 2, 2011 at 5:45 amParticipants 2Replies 3Last Activity 11 years, 7 months ago
We set conditional text with a custom ct_config.xml file, authors use the Show/Hide conditional text dialog when building content. With XMetaL 6.0, builds seem to write the newly created .ditaval file to the same location as the map. This is getting a bit messy. Can anyone tell me where this is being done, and if possible how to stop it?gcrews February 2, 2011 at 7:08 am
Reply to: ditaval file written to same folder as mapFebruary 2, 2011 at 7:08 am
I have noticed this as well, occasionally hh???.xml files and ***$$$.dtd crop up in our content to. I usually go though and delete the files every now w and then. it would make sense to have the ditaval in the output folder.gcrews February 2, 2011 at 10:13 pm
Reply to: ditaval file written to same folder as mapFebruary 2, 2011 at 10:13 pm
Also, is there any reliable way to not have the output in the same folder as the map/content? I know you can specify a folder such as “C:_tmpout” but what happens when you generate output from two different maps in different folders? I have run into issues sometimes if the output directory is not clean before compiles. If you have temporarily changed a file in the output folder, say the CSS for testing, when you recompile, the CSS file does not get replaced since its timestamp is newer. It is also an issue if there are files in the output folder that compiled successful one time but no longer compile successfully, the old file will be in the output folder and get used in chm. Is there any way to clean out the output folder before the compile? I tried once but xmetal locaks a handle on some file.
I also recently started using the cmd_synchro_mode option and it additionally compiles all the temp xml files and stuff to the output folder. This makes doing searches for files in windows very erroneous with all the extra files in the content folders.
- You must be logged in to reply to this topic.